Tuesday 27 January 2015

Going live and reflection on practise

I have been neglecting my blogging which is bad, most of my reflection on the work so far has been verbal communication with both of my teams. A very quick turn over of tasks and decisions that has been decided all together.

It started with the start of going live. We all had a lot of ideas and even though we just pushed an idea of a re telling of the three billy goats gruff aside in the first meeting. I just had a very cool visual picture of piƱata goats and after making a quick mood board the whole team began working on a more firm idea.



Then after a throw around of ideas and an early script we went of to do rough designs. Which I did with the troll. Knowing we were leaning to a more Mexican desert feel I thought to reference a lot to Mayan and Incan sculpture and statues.




Then we all as a team decided which parts of each designed worked then I went away and focused on a more refined troll design. 

I also quickly rendered some stone like textures just for the team to see what I was visualising in my head. I had wanted the blue troll to look more like painted wood but it didn't come off that way. The favourite of the bunch being number 3 with the stone texture.  

The team then decided to mix some elements from another's design (Giannis) into mine and the same with his design only with elements of mine. 


(image created by Giannis Giagias)

The team decided to go with my design with a couple of small adjustments to be done ready for the model sheet.

At the same time we were tweaking the story board after Brad and Phil's comments of the repetitive camera angles.
so I went away and rewatched some spaghetti westerns and adjusted the timing and shots on the troll and large goat's confrontation. 


Which the team enjoyed and I helped Bimpe with editing the story board and then I went on to edit the animatic together. 





Adding a few motions in flash as well.


I did have music as well as the narration by Giannis, but my software doesn't seem to want to use the same file I did on the campus computers. 




Now that I have completed the model sheet for the troll/ogre it's time to move onto modelling. Which I have been tasked with the small assets, so I shall have to begin rounding up American and Mexican sweetie references. Then designing, modelling and texturing them, then helping also with the landscapes and texturing for that also. 


(After some discussion about trying to have a running theme amongst all the characters
the team asked for me to add dot eyes as well as normal eyes. The consensus is that 
the dot eyes win.)