After having the first mid way meeting with Axis we have gathered together to get a good grip on what we have to do in the next few weeks to get this film finish. So along with animating which I have begun to do so, blocking in some rough walk and posing for the large Billy Goat character. I will also be texturing the mountain and main landscape.
I also quickly remodelled the mountain in the background, so it could be cleaner and look less, eh suggestive.
On Buoy Olly and I have talked about doing a more planer puppet like technique with the crabs in after effects and doing frame by frame animation, for more complex movement, as I was struggling with trying to figure out how it would work and the work flow was deemed too long. So I mapped out two of the crabs and divided their bodies ready to print out onto paper and water colour. I had to redesign a couple of parts both as I decided they didn't look crabby enough, also so they could fit together better when making the puppet.
Also I did another couple of rough walk cycles for the buoy before the work on the going live project became busier.
I also have pushed construction of my wolf character for a scene based on my own personal work.
As I would like to have the basic construction ready for my presentation and later testing ready to put into my essay, which is due in April. I want to test the techniques of having planer textures and animations, projected onto the wolf to make it appear see through in parts, then applying drawn animation and fx to finish the whole illusion off.
I also have done some redesigning of the little girl and am going to model her in 3D again for the final animation. I was looking at a recent game release and how they handled the long fur coat/dress and they seemed to find a happy medium, keeping the dress wide and near the knees. I decided that the old model was unviable for some of the motion I would like and just seemed unpolished, so hopefully I can get this new version finished before the beginning of the third semester.